The masthead page

About The Harbor Post

The Harbor Post is a small, hand-built website that does exactly one thing: it gives you three classic games — Klondike Solitaire, Sudoku, and Mahjong — in a form that is comfortable to play for a long while. It was made by a small independent team that grew tired of what casual game sites have become: thickets of pop-ups, fake “play” buttons, screaming colours, and twelve advertisements circling one small game like gulls around a chip.

Our editorial position is simple. These three games survived a century or more of competition because they are genuinely good. They do not need improving with streaks-of-the-day, spinning bonuses, or anything that blinks. They need a quiet table, good light, and honest rules. That is what we try to be.

How it's made

Everything here is built by hand — the games, the type, the little lighthouse. This edition is set in Zilla Slab over Source Sans, on chalk-white paper against a driftwood table, in the manner of a broadsheet puzzle page; the layout, palette, and prose were designed together as one product, not assembled from a kit. There are no stock photographs and no borrowed artwork anywhere on the site. Body text is set at better than a 12-to-1 contrast ratio against its background — far past the strictest accessibility standard — because many of our readers, like us, did not get sharper eyes this year.

The games themselves follow the rules as written. Solitaire deals a fair 52-card game with draw-one and draw-three. Every Sudoku is machine-verified to have exactly one solution before it reaches you. Every Mahjong deal is constructed backwards from a completed board, so a path to clearing it always exists. When we say a game can be finished, that is an engineering statement, not a slogan.

What we don't do

There are no accounts and no sign-ins; your scores and preferences live in your own browser and go nowhere. There are no timers unless you turn one on, no sounds unless you ask, no pop-ups, and nothing to download. We may show a small number of clearly labelled advertisements — never over a game, never counting down, never pretending to be a button. If a practice would make a good game worse to sit with, we skip the practice.

Questions, corrections, and letters to the editor are welcome — the contact page explains how to reach us. If you spot a rule implemented wrongly, we genuinely want to know; being right about the rules is most of what we have.